In the world of software, it seems there is always a push to move “forward”. After you’ve seen what’s next in the next version, your first question is what comes next in the version after that. While we haven’t really seen what’s next in ST6 yet, reports are coming in talking about drawings, surfacing, and assemblies. This is all great stuff. Really, I’m encouraged to see a CAD vendor who is interested in putting CAD functionality into their product. Call me old fashioned and quaint, but I like my CAD to be CAD.
So since we never rest pushing this kind of stuff, what do you want to see next?
Here’s my top 3:
- I assume there is going to be something missed in surfacing, or at least what they have done may inspire some more thoughts of stuff I just can’t live without. I want to reserve some space at the top of next year’s list for surfacing or complex shape stuff
- Primitives. ST is mainly about editing. Granted, design itself is 80% editing, and maybe only 20% creation. Still, I think creating things should be less of a bother. Not that sketching and extruding is much of a bother, but it could be less. Pick a face, pick a primitive, bang. If most of your work is prismatic stuff anyway, primitives should be a go-to tool.
- Interface tweaks. I feel a little uncomfortable requesting things like this. After all, I’m still a noobie, and this is the kind of thing a seasoned pro should be advocating. In what I’ve seen, the interface could use some work. The workflow should be one of two things: either 100% consistent, or 100% flexible. Right now it’s neither, which I think is one of the reasons noobs have some difficulty. Labeling and tooltips should be available. The Status Bar is great, but it could be improved. Maybe the select set needs to be more obvious or explicit. This select set thing is a huge difference between SW and SE interfaces. In SW, you can always tell what’s selected by looking at a list. In SE, you can tell visually by coloration.
So what do you guys want to see?