Multibodies is an area of the software that has had a lot of consistent development over the last decade. It was added in 2001. I have to say that I…
Author: matt
The first thing that you notice, speaking as a SolidWorks user, when walking through the basic tutorial is the lack of a “sketch” environment. You just start sketching. You don’t…
It’s a little disorienting flipping from guru to noob, depending on which software I open up. Am I asking or answering questions today? Am I confident or confused? Learning or…
This is going to turn out to be one of those multi-part posts. It started as a user group presentation for Daniel Herzberg’s user group in Fredricksburg, Virginia on January…
You can now access the presentations from SolidWorks World online. You can get recorded video of the sessions or a powerpoint, if available. This is a great way to attend…
This is the first post in a blog that will serve as a diary of my experiences as I explore Solid Edge and Synchronous Technology. It will be a bit…
I haven’t been posting much recently in part because I’ve had a lot of other work to do. There are a couple of interesting projects in the wings. 10 hour…
The modeling challenges are fun and I always learn something from the different techniques. Here is one that might be harder than it looks. A surfboard. In making this model,…
At SolidWorks World, people were looking for some clarification about the future of the SolidWorks product, company, and name. Somehow, SolidWorks seemed to deliver different messages to different people. I’m…
Seems like a lot of PR departments recently are mistaking me for a real writer or something these days, because this is the second request for a review that I’ve…