Aircraft are some of the most fun things to model. For whatever reason, I find them easier to model than cars. Maybe because they are so big, you are excused…
I was listening to Mark Biasotti’s SWW10 presentation on Surfacing 301. Honestly, I have never heard more useful information given out to users anywhere. If you do surfacing, everything he said…
How familiar does this sound? Since the software runs on servers managed by [xxx], there is no need to invest in expensive computer hardware. In addition, if a designer is…
Wow! Rob Rodriguez has done a great job pulling together this rendering contest. There are a ton of great renderings in this months entries. Its obvious that some of these…
Warning: this blog post is a bit all over the place. Everything seems related in my head, or at least it did when I first wrote it. 1/3 history lesson,…
In the last episode, we joined the fender and the cowl with a Boundary surface. In this episode we will attempt to make it all the way through without using…
So. This is a bit of a walk-through talking about how I modeled the Batmobile. Is it more entertaining than a $70 video tutorial of how to model an Audi…
Mark Biasotti asked an interesting question over on the SW forums, how can we make SW better at reusing or carrying forward concept and prototype work to the final design. This…
One of my older posts discussing the possibility of SolidWorks being moved to Mac or Linux turns out to be one of the more popular ones for people to comment…
Deelip has been at SWW10 this week, and I just ran into him today. Here are Deelip and John Picinich. Deelip writes a blog and John is a highly respected…