Modeling Challenge: Poseable Mannequin
Back in 1998 I submitted an assembly model to what was then the SolidWorks Library, and they posted it. The model was terrible, and didn”t really have any endearing qualities, wasn”t easy to pose, was over 6 feet tall, and didn”t much look like a real human. And then there”s that silly smirk. Much to my embarrassment, you can still find this model on the 3D Content Central site.
The challenge this time is to make a model better than Matt’s. It shouldn’t be hard. You get bonus points for making it easily poseable, making it look human, sized like a human, and even variable sized.
I will post entries and descriptions here in this post. Make it as realistic as you like!
If you want to download this one, you can get it on 3d Content Central, just search “mannequin”.
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The first entry is from Rick McWilliams. This is a really nicely done mannequin with poseable parts. It is reasonably realistic. It is all set up as separate bodies in a single part file, then in separate configurations, each body part is put into the assembly and mated. It only needs two files, the one part where all of the parts are created and the assembly that puts them all together. Â It doesn”t appear to have separate sizes.
Very nice mannequin!
To download the files, click on the image.
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Anyone ever created one of these in SolidWorks?
[img]http://www.dezignstuff.com/wp-content/uploads/2010/07/mannequin.jpg[/img]
Thanks for stopping by!
I’ve never done it. Have you? Looks like a nice job. Is it configured for different heights?
Thanks for the models. We used Rick’s model to print a 3d prototype that we are going to use to demo parts.
Hi,
I’ve used to work with the software from Human Solutions to create mannequins:
http://www.human-solutions.com/
In my previous line of work we used to scan the inside of cars and then created a 3D Model of it. Than we measured people and created a mannequin from them using the ramsis software of Human Solutions. With this software you can run analysis on what te range of motion is of that mannequin for instance. We used it for ergonomic advise on which lease car people should get.
Very cool software.
Hope this helps.
Kind regards,
Geert Hendrikx
Look at Iclone
The make human software is cool. The level of detail is often distracting from its use in a CAD model. Clothing is particularly difficult to model. It would be very cool to use some formulas to get a variety of mannequins. My model Bill is mostly lofts with spline guide cruves. The basic dimensions could be based on equations.
My favorite is MakeHuman. Great fun.
Any chance that we are going to be able to download these poseable mannequin’s for a closer look?
I’m kinda partial to that one:
http://www.3dcontentcentral.com/download-model.aspx?catalogid=171&id=15247
I know, it’s not poseable…
😛
(disclaimer: I didn’t model it – wish I had!)
I also have a need for reasonably accurate human models in many of my designs. We had a license for BodyWorks at my engineering company, but now as a freelance, I can’t afford the $1000’s for the license. Those models were nice because they included 5,50, 95 for both male and female, along with articulated hands. They included grab-handles on the parts to help keep rotation along the desired axis. What are the fewest number of models your designs need? 5% female for reach limits and 95% male for clearance limits?
Matt, I don’t use 3D mannequins but use ergonomic bodies from http://www.ergoforms.com/.
These are accurate USA based data for various percentile people (men, women, children, babies) as 2D profiles (front, side, top) with limbs you can reposition. I originally used this for layout work but have set up a series of blocks in SolidWorks so can pose the forms in any sketch. Works very well as you can drag the limbs into position. I’d post an example here but the ergoforms are all copyrighted material.
I am excited to see the clever Solidworks mannequin models. I have sent my favorite pilot mannequin. I am not satisfied with the mass poperties of my model as it does not give the correct center of gravity due to overlap of the model parts. The limit angle mate is particularly useful to keep the poses reasonable. I have a very simple 3d sketches in each part to provide points to connect the parts.