People who are trying to make money off of “the next big thing” usually aren’t waiting around for “the next big thing” to happen. They are usually trying to make…
Author: matt
Spatial has for years been the developer and licensor of the ACIS geometry kernel, which has been used in some low-end 3D modelers. Spatial has for the last several years been…
You might remember some time ago that SolidEdge made a huge splash with what it called Synchronous Technology. At the time, I got to use the software, and even got a day…
Yes sir! No sir! Not that kind of General SolidWorks. Just SolidWorks, generally. You know what I mean. Still, I can’t guarantee that you won’t get fired for reading this,…
Aircraft are some of the most fun things to model. For whatever reason, I find them easier to model than cars. Maybe because they are so big, you are excused…
I was listening to Mark Biasotti’s SWW10 presentation on Surfacing 301. Honestly, I have never heard more useful information given out to users anywhere. If you do surfacing, everything he said…
How familiar does this sound? Since the software runs on servers managed by [xxx], there is no need to invest in expensive computer hardware. In addition, if a designer is…
Wow! Rob Rodriguez has done a great job pulling together this rendering contest. There are a ton of great renderings in this months entries. Its obvious that some of these…
Warning: this blog post is a bit all over the place. Everything seems related in my head, or at least it did when I first wrote it. 1/3 history lesson,…
In the last episode, we joined the fender and the cowl with a Boundary surface. In this episode we will attempt to make it all the way through without using…