The first interview on the revamped Dezignstuff blog is Matt Sederberg, one of the guys responsible for creating T-Splines. T-Splines, you may remember, was the company that started to bridge…
Category: surfacing
[editor]: It’s interesting to go back and view points along the evolution of my conversion from history-based mogul to history-free supporter. When you read this, it’s important to remember that…
I wanted to add some detail about one specific feature, the Blend. I started with this Boundary surface in SolidWorks, which is intentionally a little wobbly. This was created with…
I’m doing this review for a couple of reasons. First, I’ve got a little down time which I wanted to spend productively, and our very own Rick McWilliams is using…
With the SolidWorks 2013 bible getting closer to production every day (all the edits are finally done), it is time to turn my attention to other things. I’ve got a…
I don’t get to see this kind of stuff too often, but a recent project that pushed me to the limits had some rewarding results. A local company, Crenshaw Lighting…
I created this handle part 8 years ago using SolidWorks. I’ve since done several versions of it. Watch the first video to see how I made the part in SolidWorks.…
Multibodies is an area of the software that has had a lot of consistent development over the last decade. It was added in 2001. I have to say that I…
I can’t take credit for the name. Some guys I work with from time to time actually named this. The idea is that every now and then you get a…
There’s a bit of a conversation over on the Top10 site going on about the Shell feature. The conversation is worthwhile, and I just wanted to share some specific cases…